Faculty Advisor

Pollice, Gary F

Abstract

Modern game development projects rely on specialized tools for physics, graphics, and interface building in order to abstract common game features and reduce the cost of development. However there remains a notable lack of domain-specific tools for encapsulating and expressing game rules. This paper examines strategic games and presents the Game Design Language as a language for expressing game rules.

Publisher

Worcester Polytechnic Institute

Date Accepted

April 2007

Major

Computer Science

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

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