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Domain Specific Techniques for Creating Games

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Modern game development projects rely on specialized tools for physics, graphics, and interface building in order to abstract common game features and reduce the cost of development.  However there remains a notable lack of domain-specific tools for encapsulating and expressing game rules.  This paper examines strategic games and presents the Game Design Language as a language for expressing game rules.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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  • E-project-042507-180640
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  • 2007
Date created
  • 2007-04-25
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