Faculty Advisor

O'Donnell, Dean Michael

Abstract

Not Dead Enough brings an entertaining zombie game experience to players and showcases procedural content generation and a variety of artificial intelligence behaviors. Built entirely in the Unity engine and programmed in C#, the game puts the player in the shoes of the first zombie in the zombie apocalypse. By using outsourced art, three programmers, one of whom took the role of lead producer, created a visually interesting game with polished technical and artistic elements.

Publisher

Worcester Polytechnic Institute

Date Accepted

March 2012

Major

Interactive Media and Game Development

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Humanities and Arts

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