Student Work

Thin to Win? Network Performance Analysis of the OnLive Thin Client Game System

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OnLive was one of the first companies to make use of cloud computing technology to allow users to stream games. The goal of our project was to analyze OnLive's network performance and compare these results to two popular video streaming services, YouTube and Skype. Through careful measurements, we found that OnLive handles variations in a network differently than the other two services. These results indicate that OnLive has tailored their service to adapt to many different network conditions.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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  • E-project-042612-115951
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  • 2012
Date created
  • 2012-04-26
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