Faculty Advisor

Claypool, Mark L.

Faculty Advisor

Finkel, David

Abstract

OnLive was one of the first companies to make use of cloud computing technology to allow users to stream games. The goal of our project was to analyze OnLive's network performance and compare these results to two popular video streaming services, YouTube and Skype. Through careful measurements, we found that OnLive handles variations in a network differently than the other two services. These results indicate that OnLive has tailored their service to adapt to many different network conditions.

Publisher

Worcester Polytechnic Institute

Date Accepted

April 2012

Major

Computer Science

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

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