Claypool, Mark L.
OnLive was one of the first companies to make use of cloud computing technology to allow users to stream games. The goal of our project was to analyze OnLive's network performance and compare these results to two popular video streaming services, YouTube and Skype. Through careful measurements, we found that OnLive handles variations in a network differently than the other two services. These results indicate that OnLive has tailored their service to adapt to many different network conditions.
Worcester Polytechnic Institute
Major Qualifying Project
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