Moriarty, Brian J.
Our goal was to create a multiplayer puzzle game that features asymmetric gameplay styles and force the players to think about each other’s objectives while completing their own. We used a variety of programs to build our game in Unity, to organize our team, and for version control through the development process. We aimed to complete one full game mode for two players. The paper follows the course of the game’s development cycle, the efforts of our team to create the game, adjustments made in response to play testing, and our final results.
Worcester Polytechnic Institute
Interactive Media and Game Development
Major Qualifying Project
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