Faculty Advisor
Moriarty, Brian J.
Abstract
Our goal was to create a multiplayer puzzle game that features asymmetric gameplay styles and force the players to think about each other’s objectives while completing their own. We used a variety of programs to build our game in Unity, to organize our team, and for version control through the development process. We aimed to complete one full game mode for two players. The paper follows the course of the game’s development cycle, the efforts of our team to create the game, adjustments made in response to play testing, and our final results.
Publisher
Worcester Polytechnic Institute
Date Accepted
March 2015
Major
Interactive Media and Game Development
Project Type
Major Qualifying Project
Copyright Statement
All authors have granted to WPI a nonexclusive royalty-free license to distribute copies of the work, subject to other agreements. Copyright is held by the author or authors, with all rights reserved, unless otherwise noted.
Accessibility
Unrestricted
Advisor Department
Computer Science