Our MQP revolved around designing a modification for The Elder Scrolls IV: Oblivion, entitled Dark Horse, which takes place in a fictional, western-style universe. The game design outlines a sabotage- and stealth-based game with a realistic treatment of violence and characters interactions and freedom of movement similar to that found in non-linear RPGs. We then created content for and implemented the in-game environment for Dark Horse within the Oblivion Engine.
Worcester Polytechnic Institute
Interactive Media and Game Development
Major Qualifying Project
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Humanities and Arts