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Procedural Planet Generation

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Procedural planet generation is a way of creating interesting, computer-generated environments from a set of specified guidelines. When displaying these environments, only enough detail needs to be present so that the current view seems realistic. This can be accomplished by using simplified versions of the objects until more detail is required. This paper describes how to accomplish this level of detail switching using progressive meshes and describes a specific implementation of the simplification mechanism used to generate them.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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Identifier
  • E-project-053107-100112
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Year
  • 2007
Center
Date created
  • 2007-05-31
Location
  • Budapest
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Permanent link to this page: https://digital.wpi.edu/show/rj4306084