Machinima Production
PublicDownloadable Content
open in viewerProducing a film using a video game engine is quick, cheap, and depending on the engine used can be a very visually appealing work. The greatest challenges of this method of film production lie in getting the medium to behave the way the film's script demands and most importantly creating an immersive production. The process consists of filming the action in the game, editing footage together and adding audio such as voice-over or sound effects as needed. For professional work the producers may wish to create custom game art/assets to enhance the visuals or get exactly the assets required for the script. Creating a film using a video game is called Machinima and the process of creating such a film is detailed in this document.
- This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
- Creator
- Publisher
- Identifier
- E-project-121410-110604
- Advisor
- Year
- 2010
- Date created
- 2010-12-14
- Resource type
- Major
- Rights statement
Relations
- In Collection:
Items
Items
Thumbnail | Title | Visibility | Embargo Release Date | Actions |
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cmurphy_sgiusti3_mqp.pdf | Public | Download | ||
MQP_Final_Cut_3.mpg | Public | Download |
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