Relic: The Aetherian Uprising is a mixed genre game with elements from real-time strategy games (RTS), multiplayer online battle arena games (MOBA), and god games. The player can cast impressive miracles to sculpt the landscape, control a massive avatar, and give objectives to a hoard of Aetherian troops. The game was built using Unity and makes use of the terrain feature to allow smooth changes in the landscape. It includes detailed UI elements, a stunning landscape, and a dynamic multi-stem music system.
Worcester Polytechnic Institute
Interactive Media and Game Development
Major Qualifying Project
All authors have granted to WPI a nonexclusive royalty-free license to distribute copies of the work, subject to other agreements. Copyright is held by the author or authors, with all rights reserved, unless otherwise noted.
Humanities and Arts