Faculty Advisor

deWinter, Jennifer

Faculty Advisor

Rich, Charles

Abstract

Shattered Sky is a dialogue-based RPG that focuses on utilizing a goal-based NPC architecture and a drama management algorithm to dynamically create an interactive story and role-playing experience. In Shattered Sky the sequence of events is unscripted and determined programmatically. Through a design process that included face-to-face role play testing, we developed a ten to fifteen minute single-player game that occurs during a political summit. We developed a detailed back story and defined and characterized how each of the five NPC’s in the game will behave. Shattered Sky features six models that were created using a combination of Maya, Photoshop, and ZBrush. We also developed an innovative testing system that could evaluate how fun the narrative was, and iteratively refine the game.

Publisher

Worcester Polytechnic Institute

Date Accepted

April 2012

Major

Computer Science

Major

Interactive Media and Game Development

Major

Professional Writing

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Humanities and Arts

Advisor Department

Computer Science

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