Shattered Sky is a dialogue-based RPG that focuses on utilizing a goal-based NPC architecture and a drama management algorithm to dynamically create an interactive story and role-playing experience. In Shattered Sky the sequence of events is unscripted and determined programmatically. Through a design process that included face-to-face role play testing, we developed a ten to fifteen minute single-player game that occurs during a political summit. We developed a detailed back story and defined and characterized how each of the five NPC’s in the game will behave. Shattered Sky features six models that were created using a combination of Maya, Photoshop, and ZBrush. We also developed an innovative testing system that could evaluate how fun the narrative was, and iteratively refine the game.
Worcester Polytechnic Institute
Interactive Media and Game Development
Major Qualifying Project
All authors have granted to WPI a nonexclusive royalty-free license to distribute copies of the work, subject to other agreements. Copyright is held by the author or authors, with all rights reserved, unless otherwise noted.
Humanities and Arts