Faculty Advisor

Harrison, Lane T.

Faculty Advisor

Sheldon, Charles Lee

Faculty Advisor

Wyglinski, Alexander

Abstract

Teaching games can be an extremely effective strategy for learning about a new subject. The issue is that it requires a delicate balance of real facts, understandable gameplay, and playability. While we were able to find several cybersecurity teaching games, none of them balanced all three. Therefore, we made a game that would balance the three. In this paper, we will describe the game we have made over the course of this year and the processes we went through to create it. We will begin by explaining our reasoning for making the game, followed by a description of the game in its final form. We will then describe our process in making it. We will finish with a reflection of our work throughout the year, as well as potential future paths this project could take.

Publisher

Worcester Polytechnic Institute

Date Accepted

April 2017

Major

Electrical and Computer Engineering

Major

Interactive Media and Game Development

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

Advisor Department

Electrical and Computer Engineering

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