Student Work

Lock_Out: A Cybersecurity MQP and Game

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Teaching games can be an extremely effective strategy for learning about a new subject. The issue is that it requires a delicate balance of real facts, understandable gameplay, and playability. While we were able to find several cybersecurity teaching games, none of them balanced all three. Therefore, we made a game that would balance the three. In this paper, we will describe the game we have made over the course of this year and the processes we went through to create it. We will begin by explaining our reasoning for making the game, followed by a description of the game in its final form. We will then describe our process in making it. We will finish with a reflection of our work throughout the year, as well as potential future paths this project could take.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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  • E-project-042717-121503
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  • 2017
Date created
  • 2017-04-27
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Permanent link to this page: https://digital.wpi.edu/show/xw42n945w