Smith, Gillian Margaret
The goal of this project is to employ human design patterns to procedurally generate general 2D arcade-style games in the General Video Game AI (GVG-AI) competition framework. This is achieved by generalizing specific game levels made by humans and using pieces of them as building blocks for new levels of any other game describable in the framework. We produced a constructive and search-based generator to use these design patterns and compared them to the search-based generator of a prior study in a playtesting survey to evaluate
Worcester Polytechnic Institute
Major Qualifying Project
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