Faculty Advisor

Smith, Gillian Margaret

Abstract

The goal of this project is to employ human design patterns to procedurally generate general 2D arcade-style games in the General Video Game AI (GVG-AI) competition framework. This is achieved by generalizing specific game levels made by humans and using pieces of them as building blocks for new levels of any other game describable in the framework. We produced a constructive and search-based generator to use these design patterns and compared them to the search-based generator of a prior study in a playtesting survey to evaluate

Publisher

Worcester Polytechnic Institute

Date Accepted

April 2018

Major

Computer Science

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

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