ARIN is a virtual reality, sci-fi horror experience for the HTC Vive, which incorporates visual and tactile performance elements and staging to increase the viewer’s sense of immersion. The first part of this paper covers the design process of the ARIN Virtual Reality Experience from concept to completion including playtesting and critical analysis. The second, written individually by Izzie Schiavone, explores how popular science writing uses the Hero's Journey as a narrative structure that facilitates the explanation of scientific knowledge for a popular audience. The findings from studying popular science writing were used to write an article about VR and the development of the ARIN Virtual Reality Experience.
Worcester Polytechnic Institute
Interactive Media and Game Development
Major Qualifying Project
Humanities and Arts