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Aeroknights: Deathmatch MQP

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As 3D graphics for videogames became popular, a genre of games was born called “flying games.” Flying games typically had players control an airplane or spaceship and often involved combat with projectile weapons. Meanwhile, many fantasy works contain characters who ride a flying mount, such as a pegasus, yet fight with a melee weapon, such as a sword. While many videogames include such characters, few explore what combat between them looks like. In order to explore this combat, we created Aeroknights: Deathmatch, a video game in which players ride flying bikes and attack each other using mainly melee combat instead of projectile combat. The game played like a very up-close and personal version of the flying games seen before, and create a unique and exciting way for players to interact.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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  • E-project-030615-144048
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  • 2015
Date created
  • 2015-03-06
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