Faculty Advisor

Snyder, Britton R.

Faculty Advisor

Zizza, Keith

Abstract

As 3D graphics for videogames became popular, a genre of games was born called “flying games.” Flying games typically had players control an airplane or spaceship and often involved combat with projectile weapons. Meanwhile, many fantasy works contain characters who ride a flying mount, such as a pegasus, yet fight with a melee weapon, such as a sword. While many videogames include such characters, few explore what combat between them looks like. In order to explore this combat, we created Aeroknights: Deathmatch, a video game in which players ride flying bikes and attack each other using mainly melee combat instead of projectile combat. The game played like a very up-close and personal version of the flying games seen before, and create a unique and exciting way for players to interact.

Publisher

Worcester Polytechnic Institute

Date Accepted

March 2015

Major

Interactive Media and Game Development

Major

Interactive Media and Game Development

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

Advisor Department

Humanities and Arts

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