Faculty Advisor

Claypool, Mark L.

Abstract

As online gaming grows in popularity, it becomes increasingly important to recognize and assess the impact of high latency on player performance and overall game satisfaction, as well as the efficacy of methods to deal with them. In this study, we created a system to test the impact of two popular latency compensation systems (time warp and prediction) at varying degrees of latency upon player performance and enjoyment of the game. It was found that both time warp and prediction improved player performance and that time warp was more effective than prediction.

Publisher

Worcester Polytechnic Institute

Date Accepted

March 2014

Major

Computer Science

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

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