Faculty Advisor

Claypool, Mark L.

Faculty Advisor

Rosenstock, Joshua

Abstract

The Mote development team consisted of five individuals--three programmers and two artists--and intended to make a video game for the iPhone that could be a casual game involving the improvisation of music. The team designed and created two levels of an adventure game called Mote, in which a player explores a dream world as an anthropomorphic whole note named Mote.␣Mote plays music for other characters and influences their emotions to solve in-game problems. Both levels featured full voice acting, music, custom animations, and original scenery, as well as a custom scripting engine, custom physics and graphics engines, a custom sound engine, and a complete level editor. While the achievements were incredible, testing showed that the game-play mechanics could be expanded.

Publisher

Worcester Polytechnic Institute

Date Accepted

June 2010

Major

Computer Science

Major

Interactive Media and Game Development

Major

Interactive Media and Game Development

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

Advisor Department

Humanities and Arts

Share

COinS