Faculty Advisor

Claypool, Mark L.

Abstract

This paper describes the development of a model which quantifies the effects of latency on a player’s perceived game quality in the networked first person shooter game Team Fortress 2, in an attempt to replicate and extend previous research done on other games. We conducted a study to measure the subjective quality of gameplay under various induced latency conditions. We determined that latency had a significant effect on a player's perceived quality of the game, yet did not significantly affect player performance. Using these data, we constructed the Team Fortress 2 G-model to predict the mean opinion score of Team Fortress 2 game based on known network conditions.

Publisher

Worcester Polytechnic Institute

Date Accepted

March 2013

Major

Computer Science

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

Advisor Program

Computer Science

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