Title

Broken World

Faculty Advisor

Claypool, Mark L.

Faculty Advisor

Rosenstock, Joshua

Abstract

Broken World is a non-violent, non-competitive MMO set in an expansive post-fuel world with an emphasis on building a community. The art style is drawn from the real world, using low-poly models. The game is built upon a unique peer-to-peer networking model, which allows for a low-resource server. It also features a terrain rendering system that utilizes PNGs to store landscape data efficiently. Along with the game, a suite of custom development tools were built to allow developers to insert game content quickly. Post-development, the game and its related technologies were evaluated for their effectiveness.

Publisher

Worcester Polytechnic Institute

Date Accepted

April 2012

Major

Computer Science

Major

Interactive Media and Game Development

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

Advisor Department

Humanities and Arts

Your accessibility may vary due to other restrictions.

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