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Physical Games for Learning II

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This project is a central part to the research carried out by the embodied learning research group at WPI. The goal of this project is to experiment with cognitive teaching techniques related to learning with active physical games. It consists of experimenting with the use of games as an educational teaching tool, such as cellphones which are available to the general population. The first part of the project was to implement software to support game creation and game play. The second part of the project consisted of testing with 54 students over the course of three days at a local high school. We can conclude that this project has created a new reliable infrastructure called the “Wearable Learning Games Engine” that can be used in local schools for STEM learning.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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Identifier
  • E-project-032417-144555
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Year
  • 2017
Date created
  • 2017-03-24
Location
  • Worcester
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