This project is a central part to the research carried out by the embodied learning research group at WPI. The goal of this project is to experiment with cognitive teaching techniques related to learning with active physical games. It consists of experimenting with the use of games as an educational teaching tool, such as cellphones which are available to the general population. The first part of the project was to implement software to support game creation and game play. The second part of the project consisted of testing with 54 students over the course of three days at a local high school. We can conclude that this project has created a new reliable infrastructure called the “Wearable Learning Games Engine” that can be used in local schools for STEM learning.
Worcester Polytechnic Institute
Interactive Media and Game Development
Major Qualifying Project
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Social Science and Policy Studies