Agu, Emmanuel O.
This project produced and rendered physically based models of several tree species in real time. This was accomplished by procedurally generating a branch hierarchy and leaves within some bounding volumes according to rules that define a tree species. Multiple trees can be rendered at interactive frame rates greater than 45 frames per second. This enables the production of more realistic forests in games and visual applications procedurally and also frees up disk space for other resources because large model files of trees do not need to be stored on disk.
Worcester Polytechnic Institute
Interactive Media and Game Development
Major Qualifying Project
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