Faculty Advisor

Agu, Emmanuel O.

Abstract

This project produced and rendered physically based models of several tree species in real time. This was accomplished by procedurally generating a branch hierarchy and leaves within some bounding volumes according to rules that define a tree species. Multiple trees can be rendered at interactive frame rates greater than 45 frames per second. This enables the production of more realistic forests in games and visual applications procedurally and also frees up disk space for other resources because large model files of trees do not need to be stored on disk.

Publisher

Worcester Polytechnic Institute

Date Accepted

April 2012

Major

Computer Science

Major

Interactive Media and Game Development

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

Share

COinS