Moriarty, Brian J.
This report describes the design and development of two games inspired by literary sources: Thomas MannÂ’s Death In Venice (1912) and Ambrose BierceÂ’s The DevilÂ’s Dictionary (1906). The game based on MannÂ’s novella posed significant creative and technical challenges, only some of which we were able to address satisfactorily. Halfway through the project, we switched to Dictionary, which afforded greater flexibility in scope, and successfully assembled a collection of six mini-games, each based on one of the bookÂ’s cynical definitions: Painting, Litigation, Longevity, Academy, Coward and Bore.
Worcester Polytechnic Institute
Interactive Media and Game Development
Major Qualifying Project