Faculty Advisor

deWinter, Jennifer

Project Center

Kyoto/Osaka, Japan


This report describes the design process of Step Symphony, a location-based hidden object game that uses directional sound and augmented reality. This project was developed over the course of three months at Ritsumeikan University in Japan. This game intends to encourage exploration of the many historical sites of Japan, and to experience joy while collecting different kyokubou with different instruments. This report covers all aspects of the team's development process, including research and the creation of the various features the game possesses, as well as the possibility of future work on the project. We also developed a testing system that could be utilized to evaluate the usability of all key components of Step Symphony, and thereby refine each gameplay component.


Worcester Polytechnic Institute

Date Accepted

October 2016


Interactive Media and Game Development


Professional Writing

Project Type

Major Qualifying Project



Advisor Department

Humanities and Arts