Faculty Advisor

deWinter, Jennifer

Faculty Advisor

Rich, Charles

Center

JAPAN / Japan

Abstract

This report summarizes the development process of the Interactive Media and Game Development and Computer Science Major Qualifying Project titled The Conduit’s Garden. This game was completed over a three month period at the Osaka University Toyonaka Campus in Osaka, Japan. The Conduit’s Garden is a fourth- dimensional Japanese gardening game developed in Unity3D to work with the HTC Vive virtual reality platform. Players are given the role of a Shinto spiritual conduit tasked with caring for the bonsai trees, Koi ponds, and gravel pits in a fourth-dimensional Japanese garden to appease local nature spirits. This report details the designs, implementations and playtesting that went into developing this game as well as aspirations for future development.

Publisher

Worcester Polytechnic Institute

Date Accepted

October 2016

Major

Computer Science

Major

Interactive Media and Game Development

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Humanities and Arts

Advisor Department

Computer Science

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