Faculty Advisor

Claypool, Mark L.

Abstract

Understanding the impact of game balance changes on character performance is important for game designers and players. For this study, we analyzed the effect of patches on champion win rates, pick rates, and ban rates from League of Legends, a popular online game created by Riot Games. This was achieved by categorizing patches by change type. These changes were correlated to game statistics sampled by pulling statistics from 128 champions and roughly 465,000 games from the Riot Games API. In order to be more conveniently accessible to the developers and playerbase, this information is displayed publically on a WPI hosted website on a per character basis.

Publisher

Worcester Polytechnic Institute

Date Accepted

March 2016

Major

Computer Science

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

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