Faculty Advisor

O'Donnell, Dean Michael


Veniss Underground is an Adventure RPG hybrid set in a futuristic, dystopian city named Veniss. We created the game a Neverwinter Nights module, which allowed us to save valuable time by utilizing the existing toolset and graphics engine. Garon was in charge of all of the scripting and most of the more technical aspects of the toolset. Josh developed the necessary artistic workflow and imported the art assets into the toolset. Aaron and Josh worked on level design and texturing, which included the creation of tilesets, placeable art assets, and character models. Aaron was also in charge of adapting the story, creating the design documentation, and writing the dialog and cutscenes for the game.


Worcester Polytechnic Institute

Date Accepted

April 2008


Interactive Media and Game Development

Project Type

Major Qualifying Project



Advisor Department

Humanities and Arts