O'Donnell, Dean Michael
Veniss Underground is an Adventure RPG hybrid set in a futuristic, dystopian city named Veniss. We created the game a Neverwinter Nights module, which allowed us to save valuable time by utilizing the existing toolset and graphics engine. Garon was in charge of all of the scripting and most of the more technical aspects of the toolset. Josh developed the necessary artistic workflow and imported the art assets into the toolset. Aaron and Josh worked on level design and texturing, which included the creation of tilesets, placeable art assets, and character models. Aaron was also in charge of adapting the story, creating the design documentation, and writing the dialog and cutscenes for the game.
Worcester Polytechnic Institute
Interactive Media and Game Development
Major Qualifying Project
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Humanities and Arts