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AIPaint: A Sketch-Based Behavior Tree Authoring Tool

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Videogame designers who make use of a behavior authoring tool to define the behaviors of computer-controlled characters must typically split their attention between the tool and the game. We have built a behavior authoring tool with an improved design experience by merging these two contexts into one. This paper outlines the design and development of a game-independent behavior tree authoring tool called AIPaint. Its user interface allows the designer to build and edit behavior trees via a natural sketching interface overlaid on the game world. The use of AIPaint to create behaviors in two simple games is presented.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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Identifier
  • E-project-042811-002846
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Year
  • 2011
Date created
  • 2011-04-28
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Last modified
  • 2021-01-03

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Permanent link to this page: https://digital.wpi.edu/show/kw52j9853