Sidner, Candace L.
Videogame designers who make use of a behavior authoring tool to define the behaviors of computer-controlled characters must typically split their attention between the tool and the game. We have built a behavior authoring tool with an improved design experience by merging these two contexts into one. This paper outlines the design and development of a game-independent behavior tree authoring tool called AIPaint. Its user interface allows the designer to build and edit behavior trees via a natural sketching interface overlaid on the game world. The use of AIPaint to create behaviors in two simple games is presented.
Worcester Polytechnic Institute
Interactive Media and Game Development
Major Qualifying Project
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