Faculty Advisor

Rich, Charles

Faculty Advisor

Sidner, Candace L.

Abstract

Videogame designers who make use of a behavior authoring tool to define the behaviors of computer-controlled characters must typically split their attention between the tool and the game. We have built a behavior authoring tool with an improved design experience by merging these two contexts into one. This paper outlines the design and development of a game-independent behavior tree authoring tool called AIPaint. Its user interface allows the designer to build and edit behavior trees via a natural sketching interface overlaid on the game world. The use of AIPaint to create behaviors in two simple games is presented.

Publisher

Worcester Polytechnic Institute

Date Accepted

April 2011

Major

Interdisciplinary

Major

Computer Science

Major

Interactive Media and Game Development

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

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