Indiv Sponsored Residntl Proj
We built a game, Reversi++, to identify the advantages and disadvantages of using Object-Oriented Design Patterns in a video game environment. We evaluated the patterns’ usefulness when designing the game. With the end result we demonstrated that the design patterns are great tools to create a video game because its design is flexible for revisions as it is being built.
Worcester Polytechnic Institute
Interactive Media and Game Development
Major Qualifying Project
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