Faculty Advisor

Finkel, David

Abstract

We built a game, Reversi++, to identify the advantages and disadvantages of using Object-Oriented Design Patterns in a video game environment. We evaluated the patterns’ usefulness when designing the game. With the end result we demonstrated that the design patterns are great tools to create a video game because its design is flexible for revisions as it is being built.

Publisher

Worcester Polytechnic Institute

Date Accepted

July 2013

Major

Computer Science

Major

Interactive Media and Game Development

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

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