Faculty Advisor

O'Donnell, Dean Michael

Faculty Advisor

Rich, Charles

Abstract

Wind's End is an experiment in interactive story generation in which stories are created from sequences of independent yet often cohesive non-player character goals. A Drama Manager controls the evaluation of these goals within a given frame of increasing dramatic intensity. The player may interact with non-player characters through combat or an objective-based conversation system, and affect the story as desired. The goals for this MQP were to implement interactive story generation and to create an engaging, re-playable game.

Publisher

Worcester Polytechnic Institute

Date Accepted

March 2010

Major

Interactive Media and Game Development

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Humanities and Arts

Advisor Department

Computer Science

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