O'Donnell, Dean Michael
Wind's End is an experiment in interactive story generation in which stories are created from sequences of independent yet often cohesive non-player character goals. A Drama Manager controls the evaluation of these goals within a given frame of increasing dramatic intensity. The player may interact with non-player characters through combat or an objective-based conversation system, and affect the story as desired. The goals for this MQP were to implement interactive story generation and to create an engaging, re-playable game.
Worcester Polytechnic Institute
Interactive Media and Game Development
Major Qualifying Project
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Humanities and Arts