Faculty Advisor

Ward, Matt

Abstract

An alternative method to the visibility preprocessing stage of rendering is implemented and tested against a popular method widely in use. This alternative method, NU-Octree spatial subdivision combined with visibility pre-calculation, involves storing the viewcells of a 3D environment in a tree and performing a series of tests to determine viewcell-to-viewcell visibility. The resulting implementation showed significant improvement over an existing method in rendering scenes typical in computer games.

Publisher

Worcester Polytechnic Institute

Date Accepted

January 2002

Major

Computer Science

Project Type

Major Qualifying Project

Accessibility

Restricted-WPI community only

Advisor Department

Computer Science

Advisor Program

Computer Science

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