Faculty Advisor

Claypool, Mark.

Abstract

As the gaming industry grows, so does network gaming as a whole. In recent years, as network gaming has evolved, server browsing has not. Today's simple static ping times are not enough to accurately choose a game server to play on. Our approach provides a windowed average of ping times better serves the player, in addition to providing more efficient ways to choose a game server for multiple players.

Publisher

Worcester Polytechnic Institute

Date Accepted

January 2005

Major

Computer Science

Project Type

Major Qualifying Project

Accessibility

Restricted-WPI community only

Advisor Department

Computer Science

Advisor Program

Computer Science

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