Faculty Advisor

Ciaraldi, Michael J.

Abstract

A game engine containing OpenGL, the Win32 API, C++ and common RPG themes was developed. Research into graphics and physics models was performed and then implemented. Fully customizable graphics, storyline development, and internal objects were created using a model-view-controller architecture.

Publisher

Worcester Polytechnic Institute

Date Accepted

August 2008

Major

Computer Science

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

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