Faculty Advisor
Agu, Emmanuel O.
Abstract
Complex 3D models usually require more processing power than the average mobile device can provide. A popular technique used in games and real-time rendering is to substitute polygonal representations and meshes with image-based representations such as billboards, sprites and imposters. Using Billboard Clouds, a recently proposed image-based 3D model simplification algorithm, it is possible for a high-end server to simplify a complex 3D mesh that suits a mobile client's processing capabilities. This MQP implements the Billboard Cloud algorithm in Java 3D.
Publisher
Worcester Polytechnic Institute
Date Accepted
January 2004
Major
Computer Science
Project Type
Major Qualifying Project
Copyright Statement
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Accessibility
Restricted-WPI community only
Advisor Department
Computer Science