Faculty Advisor

Agu, Emmanuel O.

Abstract

Complex 3D models usually require more processing power than the average mobile device can provide. A popular technique used in games and real-time rendering is to substitute polygonal representations and meshes with image-based representations such as billboards, sprites and imposters. Using Billboard Clouds, a recently proposed image-based 3D model simplification algorithm, it is possible for a high-end server to simplify a complex 3D mesh that suits a mobile client's processing capabilities. This MQP implements the Billboard Cloud algorithm in Java 3D.

Publisher

Worcester Polytechnic Institute

Date Accepted

January 2004

Major

Computer Science

Project Type

Major Qualifying Project

Accessibility

Restricted-WPI community only

Advisor Department

Computer Science

Advisor Program

Computer Science

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