Agu, Emmanuel O.
Complex 3D models usually require more processing power than the average mobile device can provide. A popular technique used in games and real-time rendering is to substitute polygonal representations and meshes with image-based representations such as billboards, sprites and imposters. Using Billboard Clouds, a recently proposed image-based 3D model simplification algorithm, it is possible for a high-end server to simplify a complex 3D mesh that suits a mobile client's processing capabilities. This MQP implements the Billboard Cloud algorithm in Java 3D.
Worcester Polytechnic Institute
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