Faculty Advisor
Agu, Emmanuel O.
Faculty Advisor
Claypool, Mark L.
Abstract
First Person Shooter computer games are highly sensitive to network fluctuations due to the need for precise movement and aiming. In this project we studied player performance in Unreal Tournament 2003 under varying amounts of latency and packet loss. After breaking the game down into specific components and running tests under controlled network conditions we determined that packet loss and latency levels likely to be encountered in real world settings will not drastically impact player performance.
Publisher
Worcester Polytechnic Institute
Date Accepted
January 2004
Major
Computer Science
Project Type
Major Qualifying Project
Copyright Statement
Access to this report is limited to members of the WPI community. Please contact a project advisor or their department to request access
Accessibility
Restricted-WPI community only
Advisor Department
Computer Science