Pollice, Gary F.
Game development is a technologically intrusive field. Users require bleeding edge technology and many supported platforms while developers focus little on software reuse to meet deadlines. Any reusable software produced stays inside a development studio. The available tools that focus on reuse are mostly platform dependent and only abstract parts of games. This project proposes a language and supporting frameworks to capturing the domain requirements of games.
Worcester Polytechnic Institute
Major Qualifying Project
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