Faculty Advisor

Pollice, Gary F.

Abstract

Game development is a technologically intrusive field. Users require bleeding edge technology and many supported platforms while developers focus little on software reuse to meet deadlines. Any reusable software produced stays inside a development studio. The available tools that focus on reuse are mostly platform dependent and only abstract parts of games. This project proposes a language and supporting frameworks to capturing the domain requirements of games.

Publisher

Worcester Polytechnic Institute

Date Accepted

January 2006

Major

Computer Science

Project Type

Major Qualifying Project

Accessibility

Restricted-WPI community only

Advisor Department

Computer Science

Advisor Program

Computer Science

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