Faculty Advisor

Claypool, Mark.

Abstract

Network games are becoming increasingly popular, but have received little attention from the academic research community. The network traffic patterns of the multiplayer games Counter-strike and Starcraft were examined and documented. Analysis focused on bandwidth usage and packet size. The games were found to have small packets and typically low bandwidth usage, but traffic patterns varied widely between games. Modules for these two games reflecting these findings were added to the network simulator NS.

Publisher

Worcester Polytechnic Institute

Date Accepted

January 2001

Major

Computer Science

Project Type

Major Qualifying Project

Accessibility

Restricted-WPI community only

Advisor Department

Computer Science

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