Ciaraldi, Michael J.
Clements, Kevin A.
Our project goal was to implement the beta-version of a complete interactive computer game that serves as an educational tool addressing space warfare's key concepts. At MIT Lincoln Laboratory, we designed and modeled the concepts for developing the game structure. The results of our implementation include a functional computer game, a rule book, and recommendations for future developments. The game is designed for multi-player interaction in buying and using space assets to score the highest number of intelligence-gain points.
Worcester Polytechnic Institute
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Electrical and Computer Engineering