Faculty Advisor

Ward, Matt

Abstract

Rendering a three-dimensional mesh with a large number of polygons requires an immense amount of computing power. Decimation is the concept of removing a large number of those polygons from the mesh in order to lower the requirements that a computer must maintain in order to render the model. Our project is the implementation and evaluation of a computer program that uses a nontrivial Decimation algorithm to reduce the polygon count of a three dimensional mesh.

Publisher

Worcester Polytechnic Institute

Date Accepted

January 2001

Major

Computer Science

Project Type

Major Qualifying Project

Accessibility

Restricted-WPI community only

Advisor Department

Computer Science

Advisor Program

Computer Science

Share

COinS