Rendering a three-dimensional mesh with a large number of polygons requires an immense amount of computing power. Decimation is the concept of removing a large number of those polygons from the mesh in order to lower the requirements that a computer must maintain in order to render the model. Our project is the implementation and evaluation of a computer program that uses a nontrivial Decimation algorithm to reduce the polygon count of a three dimensional mesh.
Worcester Polytechnic Institute
Major Qualifying Project
Access to this report is limited to members of the WPI community. Please contact a project advisor or their department to request access
Restricted-WPI community only