Title

Dark Horse

Faculty Advisor

deWinter, Jennifer

Faculty Advisor

O'Donnell, Dean Michael

Abstract

Dark Horse is a turn-based strategy game developed over the past 11 months using the Unity 2D engine as a Major Qualifying Project for the Interactive Media and Game Development program. The game focuses on delivering a strong narrative set in a city consumed by crime while providing deep tactical gameplay. We developed Dark Horse using a modularized programming framework in C# that allowed for quick and easy iterative design of levels and mechanics. Our game contains custom backgrounds, tilesheets, and portraits and also features original sound effects and background music. Dark Horse followed an iterative design process, gathering playtester feedback periodically to lead future design. Our report describes the entirety of our development process in detail and reflects on our project.

Publisher

Worcester Polytechnic Institute

Date Accepted

April 2015

Major

Interactive Media and Game Development

Major

Professional Writing

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Humanities and Arts

Advisor Department

Computer Science

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