Faculty Advisor

Claypool, Mark.

Abstract

The goal of this project was to reduce the operating cost of a massively multiplayer game by making its servers more scalable. To accomplish this task we implemented two methods for improving the scalability. These two improvements are a peer-to-peer sub-layer and a means for allowing a client to become a temporary server. To test the effectiveness of our two improvements we implemented an original massively multiplayer game. The results from our experiments show improvements in latency and processing load.

Publisher

Worcester Polytechnic Institute

Date Accepted

January 2005

Major

Computer Science

Project Type

Major Qualifying Project

Accessibility

Restricted-WPI community only

Advisor Department

Computer Science

Advisor Program

Computer Science

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