Faculty Advisor

Claypool, Mark L.

Abstract

The goal of this study is to assess the effects of display settings in different visual perspectives on performance in video games. Users played custom-built games in varying perspectives, tasks, frame rates, and resolutions, while gathering user performance and subjective opinions on display quality. The analysis finds that participants perform better in the 3rd person view than in the first person view during navigation and perform better for frame rates above 15 frames per second.

Publisher

Worcester Polytechnic Institute

Date Accepted

January 2007

Major

Computer Science

Project Type

Major Qualifying Project

Accessibility

Restricted-WPI community only

Advisor Department

Computer Science

Share

COinS