Faculty Advisor

Claypool, Mark L.

Faculty Advisor

O'Donnell, Dean Michael

Abstract

Demon Dissension provides a strategic twist on the traditional fighting game experience to players and showcases complex game logic, networking, and fighting game design principles. Built entirely in the Unity engine and programmed in C#, Demon Dissension pits two players against one another in a battle for glory, challenging them to not only fight against the character in game, but the strategies being employed by the actual opponent. A team of two artists and two programmers took four terms to create a deep multiplayer battle experience.

Publisher

Worcester Polytechnic Institute

Date Accepted

April 2013

Major

Computer Science

Major

Interactive Media and Game Development

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

Share

COinS