O'Donnell, Dean Michael
Displaced is an MQP in which we designed and implemented a story-driven game with stealth and survival elements, using the Unreal 4 Engine, through the perspective of a refugee child. The technical focus of this project was to implement an advanced AI and core mechanics such as inventory and checkpoint systems to create a refined and enjoyable experience, while informing the player of the refugee crisis. The art style we chose was photorealistic with classical music as an ambient background.pht
Worcester Polytechnic Institute
Interactive Media and Game Development
Major Qualifying Project
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