Faculty Advisor

Claypool, Mark L.

Abstract

This paper studies the characteristics and behaviors of wireless networks utilized by the Nintendo DS during multi-player gaming. The nature of DS wireless multiplayer is explored. By setting up a PC to sniff wireless traffic, we were able to perform carefully designed experiments that would allow for a comparative analysis of two, three and four players. The resulting data was used to discuss scalability and network architecture.

Publisher

Worcester Polytechnic Institute

Date Accepted

January 2006

Major

Computer Science

Project Type

Major Qualifying Project

Accessibility

Restricted-WPI community only

Advisor Department

Computer Science

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