Smith, Gillian Margaret
Ritsumeikan University, Kyoto, Japan
This project is about exploring various methods to create game A.I.s with different personalities. A Japanese themed game Action Role Playing Game is also made for testing the A.I.s. We used three algorithms: behavior tree, behavior tree with utility based decision maker, and finite state machine, and made four A.I.s each with personality of: aggressive, bullying, cowardly and tricky. All the A.I.s is put into an NPC monster called Nue in our game: Yokai World and a test were conducted with 16 play testers to see each personality’s recognizability and believability.
Worcester Polytechnic Institute
Major Qualifying Project
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Humanities and Arts