Faculty Advisor

deWinter, Jennifer

Faculty Advisor

Smith, Gillian Margaret

Abstract

This project is about exploring various methods to create game A.I.s with different personalities. A Japanese themed game Action Role Playing Game is also made for testing the A.I.s. We used three algorithms: behavior tree, behavior tree with utility based decision maker, and finite state machine, and made four A.I.s each with personality of: aggressive, bullying, cowardly and tricky. All the A.I.s is put into an NPC monster called Nue in our game: Yokai World and a test were conducted with 16 play testers to see each personality’s recognizability and believability.

Publisher

Worcester Polytechnic Institute

Date Accepted

December 2018

Major

Computer Science

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Humanities and Arts

Advisor Department

Computer Science

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