Faculty Advisor

Claypool, Mark L.

Abstract

Online video games are pervasive and as a result, latency deteriorates the gaming experience. While latency compensation techniques exist, the problem is that not many developers can quantify their actual effects. Our goal is to precisely measure the effects of latency compensation in games. We created a networked game for use as a testbed and built a latency simulator and latency compensation into our game. In addition, we implemented AI with the ability to play the game like a human player to enable automated testing. Finally, we evaluated latency compensation by running a bot study to find out how players perform, and a user study to find how players feel. The results show that players using latency compensation performed better and also felt the game was less difficult.

Publisher

Worcester Polytechnic Institute

Date Accepted

April 2019

Major

Interdisciplinary

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Computer Science

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