Faculty Advisor

Huang, Xinming

Abstract

Virtual Reality is an immersive and powerful technology which is already changing computing, entertainment, education, and social networking. Modern VR headsets are capable of comfortably delivering high-resolution, high-framerate content and providing fully mobile motion tracking. Consumer VR systems typically consist of a tracked headset and two tracked hand controllers. However, the system format and technology implementation of commercial VR headsets introduce limitations in the user experience. In this project, we identify three specific interaction limitations present in modern VR and devise a hardware solution for each. The three issues we aim to improve are finger presence, two-handed rigid virtual object interactions, and locomotion.

Publisher

Worcester Polytechnic Institute

Date Accepted

2020-03-05

Major

Electrical and Computer Engineering

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Electrical and Computer Engineering

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