Student Work

Analyzing Games Journalism

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For over two decades, journalistic coverage of the video games industry has been handled by print magazines. Recently, however, these magazines are being eclipsed by online publications. Readerships have fragmented; the mass-market audience follows one set of magazines while industry professionals follow another. I analyzed five of the world's most successful game magazines, including both industry and mass-market publications, to identify their common editorial genres, rhetorical ethos, and visual design features. These determinations in hand, I proceeded to prototype a design that utilizes components from both industry and mass-market publications--a design that could potentially appeal to both readerships and find success in an increasingly digital landscape.

  • This report represents the work of one or more WPI undergraduate students submitted to the faculty as evidence of completion of a degree requirement. WPI routinely publishes these reports on its website without editorial or peer review.
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Identifier
  • E-project-042809-215841
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Year
  • 2009
Date created
  • 2009-04-28
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Last modified
  • 2020-11-24

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