Faculty Advisor

Higgins, Lorraine D

Abstract

For over two decades, journalistic coverage of the video games industry has been handled by print magazines. Recently, however, these magazines are being eclipsed by online publications. Readerships have fragmented; the mass-market audience follows one set of magazines while industry professionals follow another. I analyzed five of the world's most successful game magazines, including both industry and mass-market publications, to identify their common editorial genres, rhetorical ethos, and visual design features. These determinations in hand, I proceeded to prototype a design that utilizes components from both industry and mass-market publications--a design that could potentially appeal to both readerships and find success in an increasingly digital landscape.

Publisher

Worcester Polytechnic Institute

Date Accepted

April 2009

Major

Interactive Media and Game Development

Major

Professional Writing

Project Type

Major Qualifying Project

Accessibility

Unrestricted

Advisor Department

Humanities and Arts

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