Higgins, Lorraine D
For over two decades, journalistic coverage of the video games industry has been handled by print magazines. Recently, however, these magazines are being eclipsed by online publications. Readerships have fragmented; the mass-market audience follows one set of magazines while industry professionals follow another. I analyzed five of the world's most successful game magazines, including both industry and mass-market publications, to identify their common editorial genres, rhetorical ethos, and visual design features. These determinations in hand, I proceeded to prototype a design that utilizes components from both industry and mass-market publications--a design that could potentially appeal to both readerships and find success in an increasingly digital landscape.
Worcester Polytechnic Institute
Interactive Media and Game Development
Major Qualifying Project
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Humanities and Arts